This is a game that I made forever ago also. It was a big file, so I could never get it to upload. I guess it isn't horrible, but if I could do it again, I would do a lot of things differently. For example, adjusting the sounds to be the same volume. Basically, the object of this game is to go and save your brother/boyfriend/best friend/son from whoever kidnapped him. Since I made it very easy to lose to later in the game, I didn't know how to arrange it so that you could start right from where you died, I'll write out a walk though. Notes:
-Don't download. Bad quality.
-Volume fluctuates. Sorry.
-Some times the buttons are stubborn, click a few times.
-Don't die more then twice. It won't mess up the game, but you have to start over, and I know no one will play this game all the way through more then twice. Use the walk through. Walk Through
The game starts out with two introductory options. You can choose either for both and still advance in the game. I wanted to have the different options mean something, and change the game play, but I didn't know how.
The arrow keys advance you through dialog.
The knock will come again and again, if you don't answer the door. Answering it is the only way to advance the game.
After getting the letter is your first real option. Choosing "Well...he can take care of himself" leads to the most boring death sequence. You receive a call from the cops in the morning telling you that they found him, but then trailing off, and you have to start the game over.
"I have to save him!" advances the game.
Calling for back up is an option just for fun, in which you can call random name up people, but not actually get any help. Press the arrow button to return.
"Go Alone" advances the game.
Choosing "AHHHHHHHH" in the next option will cause you to run away, and a cut scene to the next morning where the cops call.
"What a nice place!" Is a stupid option, but is the only way to advance the game. Thank Daniele Montella for the haunted house art.
"I don't think is such a good idea." Causes you to return home to the cop call. Going in advances the game.
Both the left door, and the stairs cause a death sequence in which, I thought it would funny to blow your ears out with a scream.
Originally, I was going to have a different rescue plan, by going up the stairs, but I didn't have the time, so I got rid of it.
The right door brings you to a door, and the note on the door tells you a hint as to how to defeat the monster. Click the door handle to go inside.
Inside is a terrifying monster (yeah...). Choosing any weapon other then the shield will cause you to die.
The shield is an easter egg for my wonderful Muse, using her crest. I thought it would be a fun surprise.
Once the monster dissappears, click on the door, then go up the stairs. There are a lot of stairs, so click twice. Then click on the door.
The next sequence is really badly done. Sorry. What happens is: you step into the room, fall down a trap door, then slide down a tunnel into a dark room. It's really bad, and another example of what I would fix if I could.
The following three answers will not cause you to die, and each have different vocal responses, but don't really change the out come.
"Try something else..." is the only way to advance the game, then press the arrow.
Then comes the horribly drawn character your supposed to be rescuing, which I am going to lie and say I didn't draw, because it's terrible.
You can select either option and it will get the same response.
You can choose to not untie him, but you will have to eventually to finish the game.
Choosing "return to happy lives" causes the screen to go blank, while "try again" starts the game over.
Tell me what you think!
Haunted house art (c) Daniele Montella
Shield crest (c)
Game (c) Me